Here’s a list of fixes and content adds I’ve made to Scribes’ Descent, the video game:
Updates on 9/10/2023:
-Coded the ragna boss to fight! (Will deploy this to the web demo soon)
-added character footstep audio
-added more music to the game and the code to switch between them for different areas
-fixed random bugs with the rockbug enemies
-blocked the top of the Research Deck to avoid the head stenciling bug
-fixed Mallory’s health display to reflect her health properly
Updates on 4/4/2023:
-The game demo is now available to play on this website! https://dylanwestauthor.com/demo. Desktop only–mobile not supported. It’s much easier to play with a Windows Xbox controller rather than with keyboard and mouse: https://amzn.to/3UoSb85
-Keep in mind that in-game button prompts refer to the controller, not the keyboard.
-In an upcoming build, I’ll add a menu where you can remap keys in case you don’t like the default controls.
Updates on 2/25/2023:
-Mallory spawns at the nearest checkpoint upon death. Camera aligns with her instead of starting in the middle of a wall.
-Added more ledges, coins, and enemies to empty areas
-Mallory can jump up walls while facing either direction (not just while facing left)
-Moved checkpoints a bit farther from cliffs to help keep players from repeatedly falling into spike pits
-Mallory no longer gets stuck in a falling animation while on breakable floor sections.
Updates on 12/10/2022:
-Overhauled the ledge grab feature (players no longer climb into the level geometry)
-Fixed the Reset Game and Reset Level pause menu buttons (scene transitions now work afterwards)
-Player camera now follows the player at a lower height. This helps view pits of spikes and low-lying platforms.
-Main camera changed to orthographic view and a separate perspective camera added. This prevents Mallory from appearing to hover above the ground while preserving parallax scrolling
-Power ups added to dead ends to better reward players for exploration.
Updates on 10/26/2022:
-changed interact button to the Y button to avoid control problems when walking up stairs (the old interact button used to be up on the analog stick)
-removed camera boundary colliders to avoid several camera glitches
-put Boxer on a raised ledge to keep your dialogue with him from getting interrupted by a rock bug