Game Updates

Here’s a list of fixes and content adds I’ve made to Scribes’ Descent, the video game:

Updates on 9/10/2023:

-Coded the ragna boss to fight! (Will deploy this to the web demo soon)

-added character footstep audio

-added more music to the game and the code to switch between them for different areas

-fixed random bugs with the rockbug enemies

-blocked the top of the Research Deck to avoid the head stenciling bug

-fixed Mallory’s health display to reflect her health properly

Updates on 4/4/2023:

-The game demo is now available to play on this website! https://dylanwestauthor.com/demo. Desktop only–mobile not supported. It’s much easier to play with a Windows Xbox controller rather than with keyboard and mouse: https://amzn.to/3UoSb85

-Keep in mind that in-game button prompts refer to the controller, not the keyboard.

-In an upcoming build, I’ll add a menu where you can remap keys in case you don’t like the default controls.

Updates on 2/25/2023:

-Mallory spawns at the nearest checkpoint upon death. Camera aligns with her instead of starting in the middle of a wall.

-Added more ledges, coins, and enemies to empty areas

-Mallory can jump up walls while facing either direction (not just while facing left)

-Moved checkpoints a bit farther from cliffs to help keep players from repeatedly falling into spike pits

-Mallory no longer gets stuck in a falling animation while on breakable floor sections.

Updates on 12/10/2022:

-Overhauled the ledge grab feature (players no longer climb into the level geometry)

-Fixed the Reset Game and Reset Level pause menu buttons (scene transitions now work afterwards)

-Player camera now follows the player at a lower height. This helps view pits of spikes and low-lying platforms.

-Main camera changed to orthographic view and a separate perspective camera added. This prevents Mallory from appearing to hover above the ground while preserving parallax scrolling

-Power ups added to dead ends to better reward players for exploration.

Updates on 10/26/2022:

-changed interact button to the Y button to avoid control problems when walking up stairs (the old interact button used to be up on the analog stick)

Y interact button

-removed camera boundary colliders to avoid several camera glitches

-put Boxer on a raised ledge to keep your dialogue with him from getting interrupted by a rock bug

Raised Boxer on a ledge